Quick summary
- The current rotation has 20 bosses and does not follow a fixed order.
- Each battle lasts up to 4 hours; after a defeat, there is a minimum wait of 15 minutes.
- Damage, blockage and cure enter into the calculation of participation with different weights.
- XP, gold and items are automatically credited by the server after defeat.
Understand the Shared Meeting
The chief has a shared state among the participants in the room. The presence of other players helps to accompany those who are at the meeting, while the contribution of each character is recorded during the fight.
The global cycle lasts up to 4 hours, but your personal session inside the room lasts 15 minutes. If the boss dies before the end of the cycle, a minimum wait of 15 minutes begins until the automatic processing releases the next draw.
Get ready before you consume the entrance
Review equipment, rotation and resources before confirming participation. The first entry starts a 60 minute personal recharge; during this recharge, there are up to two new attempts released by the ad challenge.
- Confirm that the boss is available and the room is correct.
- Adjust equipment and skills before entering.
- Ensure support to maintain contribution during the fight.
- Consider the collective bonuses of your guild when applicable.
Prioritise Consistent Contribution
The score uses all the damage caused, 65% of the damage blocked and 45% of the cure performed. Damage spikes help, but resisting and supporting allies also increase your share of the reward.
Observe the status of the chief and the presence of the group. Simple coordination — how to align the beginning and avoid unprepared entries — improves collective experience.
Break shields with the right element
The chief activates elemental shields by crossing 25 percent of his life. Shields can be fire, ice, earth or energy. Damage of the same element maintains normal efficiency against the shield; the other elements count only 30%.
The penalty is worth when the shield is broken, not against unprotected life. Observe the active element and adapt the rotation when your class or equipment allows.
Understand the rat before the end
When the boss dies, the game draws the loop table once for the whole cycle. XP and the quantities drawn are divided according to the participation of each character; therefore, a rare item of small amount may not reach all.
Dropped coins turn Gold, the other items enter the character's inventory and XP is added directly. The server does this credit automatically, including for offline attendees, and prevents a repeated ransom from doubling the reward.
Rotation of world leaders
Pool and times conferred in the configuration of the game on 26/07/2026.
If the boss stays alive, the rotation ends for time.
After defeat, the wait begins for the next cycle.
The exchange happens in the first processing after the deadline.
It's time for your office, not the duration of the global boss.
On your phone, slide the table to see HP and XP →
| Boss in the pool | Grupo | HP base | Cycle base XP |
|---|---|---|---|
| Ferumbras | Traditional invasions | 90.000 | 12.000 |
| Ghazbaran | Traditional invasions | 77.000 | 15.000 |
| Morgaroth | Traditional invasions | 55.000 | 15.000 |
| Orshabaal | Traditional invasions | 22.500 | 10,000 |
| Verminor | Traditional invasions | 80.000 | 35.000 |
| Gaz'Haragoth | Global invasions | 350.000 | 1.000.000 |
| The Abomination | Global invasions | 750.000 | 1.500.000 |
| Morshabaal | Global invasions | 1.000.000 | 3.000.000 |
| Bakragore | Rotten Blood | 660.000 | 15.000.000 |
| Chagorz | Rotten Blood | 350.000 | 3.250.000 |
| Murcion | Rotten Blood | 350.000 | 3.250.000 |
| Goshnar's Megalomania Blue | Soul War | 620.000 | 3.000.000 |
| Goshnar's Megalomania Green | Soul War | 620.000 | 3.000.000 |
| Goshnar's Malice | Soul War | 300.000 | 75.000 |
| Ferumbras Mortal Shell | Ferumbras Ascendant | 300.000 | 2.000.000 |
| Grand Mother Foulscale | Evento global | 1.850 | 1.400 |
| Megasylvan Yselda | Evento global | 32.000 | 19.900 |
| World Devourer | Heart of Destruction | 25.000 | 77.700 |
| King Zelos | Grave Danger | 480.000 | 75.000 |
| The Source of Corruption | Secret Library | 500.000 | No base XP |
HP and XP are base values. The cycle can apply the level of boss suppression; each previous defeat of the same boss adds 8% to HP and XP. Remote events and adjustments can change the pool, so the game panel always prevails.
How resources are delivered
The reward is collective in origin, but calculated and credited individually.
- 1 The game measures your contribution
Damage is worth 100%, damage blocked is worth 65% and cure is worth 45%. You have to finish the cycle with a score higher than zero.
- 2 The loot is drawn once
In the death of the boss, the official table is rolled for the entire cycle — there is no separate full scroll for each player.
- 3 XP and items are rated
Its percentage comes from its score divided by the total score. The XP follows this ratio; the whole amounts of the loot are distributed by the rat.
- 4 Server automatically credits
Payment occurs by defeating the boss, including those who became offline after contributing. The manual rescue works as security and does not duplicate the prize.
Added directly to the total experience.
Gold, Platinum and Crystal Coins are converted into gold.
They get in the bag/inventory, not the Depot.
Practical tips
- Enter with a rotation already tested against resistant targets.
- Take elemental options to respond to the four types of shield.
- Combine a participation window with your guild or group.
- Use the final summary to check participation, XP, Gold and received items.
Erros comuns
- Consuming the attempt before preparing equipment and resources.
- Use all the resource at an initial peak impossible to sustain.
- Wait for a fixed sequence of bosses or an exact exchange at minute 15.
- To think that positive participation guarantees each item drawn by the boss.