Desafios

Chefes mundiais

Understand the current rotation, prepare your input and know how contribution, loop and resource delivery work.

10 min of reading 5 etapas Updated with the current game
Before you start

Quick summary

  • The current rotation has 20 bosses and does not follow a fixed order.
  • Each battle lasts up to 4 hours; after a defeat, there is a minimum wait of 15 minutes.
  • Damage, blockage and cure enter into the calculation of participation with different weights.
  • XP, gold and items are automatically credited by the server after defeat.
Step 1

Understand the Shared Meeting

The chief has a shared state among the participants in the room. The presence of other players helps to accompany those who are at the meeting, while the contribution of each character is recorded during the fight.

The global cycle lasts up to 4 hours, but your personal session inside the room lasts 15 minutes. If the boss dies before the end of the cycle, a minimum wait of 15 minutes begins until the automatic processing releases the next draw.

Step 2

Get ready before you consume the entrance

Review equipment, rotation and resources before confirming participation. The first entry starts a 60 minute personal recharge; during this recharge, there are up to two new attempts released by the ad challenge.

  • Confirm that the boss is available and the room is correct.
  • Adjust equipment and skills before entering.
  • Ensure support to maintain contribution during the fight.
  • Consider the collective bonuses of your guild when applicable.
Step 3

Prioritise Consistent Contribution

The score uses all the damage caused, 65% of the damage blocked and 45% of the cure performed. Damage spikes help, but resisting and supporting allies also increase your share of the reward.

Observe the status of the chief and the presence of the group. Simple coordination — how to align the beginning and avoid unprepared entries — improves collective experience.

Step 4

Break shields with the right element

The chief activates elemental shields by crossing 25 percent of his life. Shields can be fire, ice, earth or energy. Damage of the same element maintains normal efficiency against the shield; the other elements count only 30%.

The penalty is worth when the shield is broken, not against unprotected life. Observe the active element and adapt the rotation when your class or equipment allows.

Step 5

Understand the rat before the end

When the boss dies, the game draws the loop table once for the whole cycle. XP and the quantities drawn are divided according to the participation of each character; therefore, a rare item of small amount may not reach all.

Dropped coins turn Gold, the other items enter the character's inventory and XP is added directly. The server does this credit automatically, including for offline attendees, and prevents a repeated ransom from doubling the reward.

Active Settings

Rotation of world leaders

Pool and times conferred in the configuration of the game on 26/07/2026.

Battle cycle up to 4 hours

If the boss stays alive, the rotation ends for time.

Boss defeated 15 min minimums

After defeat, the wait begins for the next cycle.

Automatic update every 15 min

The exchange happens in the first processing after the deadline.

Personal session 15 minutos

It's time for your office, not the duration of the global boss.

On your phone, slide the table to see HP and XP →

Boss in the poolGrupoHP baseCycle base XP
Ferumbras Traditional invasions 90.000 12.000
Ghazbaran Traditional invasions 77.000 15.000
Morgaroth Traditional invasions 55.000 15.000
Orshabaal Traditional invasions 22.500 10,000
Verminor Traditional invasions 80.000 35.000
Gaz'Haragoth Global invasions 350.000 1.000.000
The Abomination Global invasions 750.000 1.500.000
Morshabaal Global invasions 1.000.000 3.000.000
Bakragore Rotten Blood 660.000 15.000.000
Chagorz Rotten Blood 350.000 3.250.000
Murcion Rotten Blood 350.000 3.250.000
Goshnar's Megalomania Blue Soul War 620.000 3.000.000
Goshnar's Megalomania Green Soul War 620.000 3.000.000
Goshnar's Malice Soul War 300.000 75.000
Ferumbras Mortal Shell Ferumbras Ascendant 300.000 2.000.000
Grand Mother Foulscale Evento global 1.850 1.400
Megasylvan Yselda Evento global 32.000 19.900
World Devourer Heart of Destruction 25.000 77.700
King Zelos Grave Danger 480.000 75.000
The Source of Corruption Secret Library 500.000 No base XP

HP and XP are base values. The cycle can apply the level of boss suppression; each previous defeat of the same boss adds 8% to HP and XP. Remote events and adjustments can change the pool, so the game panel always prevails.

From fighting inventory

How resources are delivered

The reward is collective in origin, but calculated and credited individually.

  1. 1
    The game measures your contribution

    Damage is worth 100%, damage blocked is worth 65% and cure is worth 45%. You have to finish the cycle with a score higher than zero.

  2. 2
    The loot is drawn once

    In the death of the boss, the official table is rolled for the entire cycle — there is no separate full scroll for each player.

  3. 3
    XP and items are rated

    Its percentage comes from its score divided by the total score. The XP follows this ratio; the whole amounts of the loot are distributed by the rat.

  4. 4
    Server automatically credits

    Payment occurs by defeating the boss, including those who became offline after contributing. The manual rescue works as security and does not duplicate the prize.

XP Character experience

Added directly to the total experience.

Loot coins Gold Balance

Gold, Platinum and Crystal Coins are converted into gold.

Other items Character Inventory

They get in the bag/inventory, not the Depot.

To do better

Practical tips

  • Enter with a rotation already tested against resistant targets.
  • Take elemental options to respond to the four types of shield.
  • Combine a participation window with your guild or group.
  • Use the final summary to check participation, XP, Gold and received items.
Evite

Erros comuns

  • Consuming the attempt before preparing equipment and resources.
  • Use all the resource at an initial peak impossible to sustain.
  • Wait for a fixed sequence of bosses or an exact exchange at minute 15.
  • To think that positive participation guarantees each item drawn by the boss.