Quick summary
- Registered slaughters continuously increase HP, attack, defense, XP and risk return.
- The SX combines global progression and creature's own stacks.
- Elite appears from level 30, has larger attributes and at least one affix.
- Influenced and Fiendish are Forge classifications and can coexist with Elite.
Separate global stack, creature stack and SX
The game uses more than one progression at once. The total number of slaughters registered in the Bestiário and the Bosstiary feeds a global continuous scaling. Separately, each creature accumulates its own stacks according to the goals of the record.
SX adds a global share — 1 S-level every 100,000 recorded slaughters — with that creature's finished stacks. For a target without its own entry, the specific parcel rises 1 level per 100 slaughters.
Read an Elite before insisting on the fight
An Elite is born with more life, attack and defense, does not run away and receive at least one affix. The affix name explains the special mechanics that need to be answered by build.
The XP bonus compensates for part of the risk, but long fights become progressively more dangerous: all Elite enters enrage after 30 seconds, and some affixes create another layer of climbing.
- Shielded asks hits to remove loads before normal damage.
- Vampic punishes damage received because it transforms part of it into healing.
- Suppressor elongates fights based on elemental damage.
- Corrupting and Decaying Aura require attention to the accumulated effects on the player.
Don't confuse Elite with Forge monsters
Elite is a variation of combat. Influenced and Fiendish are Forja classifications, with S1–S5 and S15 stacks. Draws are separated, so states can appear together and their multipliers accumulate.
Influenced Dust delivers according to the stack. Fiendish is rarer, has limit of four active creatures and also delivers Slivers. If Dust limit is full, part of Dust reward cannot be stored.
Adjust build to pressure type
Against high scaling, surviving longer isn't enough if the damage is too low to avoid enrage. Look for a balance between mitigation, recovery and slaughter speed.
Identify what killed efficiency: brute defense, elemental resistance, healing of the Vampiric, Suppressor mitigation or accumulated effects. A specific response usually costs less than trying to raise all attributes.
Stacks, SX and special variants
Continuous scaling by registered slaughters
The total considers the slaughters saved in the Bestiary and the Bosstiary. The multipliers below are applied at birth to a creature.
| Atributo | Gain by global slaughter | Limite |
|---|---|---|
| HP | +0,16% | 4× |
| Attack | +0,085% | 2,6× |
| Defence | +0,065% | 2,2× |
| XP base | +0,10% | 2,6× |
In addition, the continuous multiplier of risk and reward grows +0.035% by slaughter, up to +60%. He participates in XP and Gold delivered to the loss and can receive Elite bonuses, affixes and enrage, respecting the total ceiling of 2.2×.
SX (S-level)
SX = S global + S da criatura. The global rises 1 level every 100,000 registered slaughters. The part of the creature uses the completed stacks of the Bestiary or the Monastery; without its own entrance, it uses 1 level every 100 slaughters of it.
Each S-level adds +4% damage and +1.5% attack speed. If the target is Elite, more +35 percentage points enter each of these multipliers.
Monstros Elite
| Regra | Current value |
|---|---|
| Random availability | From level 30 |
| Normal Chance / during Surge | 5% / 16% |
| Atributos nativos | HP 2.10× · attack 1.55× · defense 1.45× |
| XP base | 1.35× before the other bonuses |
| Mitigation itself | 18% against physical · 28% against non-physical |
| Comportamento | Always aggressive, doesn't run away and get into an enrage after 30 seconds of combat |
Every Elite gets at least one affix. Higher tiers and stacks can release two or three, avoiding some overly oppressive combinations at first.
Vampiric
Heals Elite in 18% of the damage it does to the player.
Shielded
Starts with 5 complete locks and wins +1 every 150 global slaughters, up to +12 loads.
Thorns
Upon receiving a melee blow, he retaliates with physical damage based on 50% of the monster's own attack.
Corrupting
It can accumulate Corruption: Periodic and nonlethal Death damage. Without a new Elite hit, you lose 1 stack every 4 seconds.
Decaying Aura
You can accumulate Decay: − 1.2% cure per stack, limited to − 45%. Without a new Elite hit, you lose a stack every five seconds.
Berserker
Scale the damage during combat up to 2×; the time to complete the ramp follows the level of the monster, with a minimum of 15 seconds.
Suppressor
Non-physical damage suffers an additional reduction: it goes through 72% of Elite mitigation and then is multiplied by 55%.
Staggered
It receives 10% less damage until it fills 22% of the maximum life in the meter; then it becomes 6s vulnerable and receives +35% damage.
Influenced and Fiendish
These classifications belong to Forge and are drawn separately from Elite status. Therefore, the same creature may be Elite and Influenced or Fiendish.
| Classification | Normal Chance / Surge | Stack | Multiplicadores | Reward |
|---|---|---|---|---|
| Influenced | 12% / 24% | S1–S5 | HP 1,50×–2,10× · ATK 1,35×–1,75× · DEF 1,10×–1,50× | From S to 3×S Dust, respecting the available limit |
| Fiendish | 1,2% / 2,5% | S15 fixo | HP 3,60× · ATK 2,75× · DEF 2,50× | 15–45 Dust and 3–7 Slivers |
There may be at most four creatures Fiendish active at the same time.
Practical tips
- Check out the Elite, SX, Influenced and Fiendish badges before evaluating the damage received.
- Save space on Dust's edge when you're hunting for Forge creatures.
- Use frequent damage to consume Shielded, but respect Thorns in melee attacks.
- If the fight exceeds 30 seconds, consider retreating a tier or increasing sustainable damage.
Erros comuns
- Treat SX as just a rarity indicator.
- Confused Bestiary stack with Forge classification stack.
- Repeat the same elemental damage against Suppressor without reviewing the strategy.
- Ignore the Dust limit before defeating Influenced or Fiendish.