Quick summary
- Falcon Bastion requires level 250 and five commanders before Oberon.
- The first five arenas are head-to-head matches.
- Oberon restores health when reaching 20% and is immune during dialogue.
- It is necessary to get three answers right before releasing terminal life.
Access, daily attempt and sequence
Open Boss Questlines in Safe Zone. Falcon Bastion requires level 250, compatible client and campaign and difficulty release via the server. The attempt is individual per character and per questline.
Input is consumed at startup and returns only at the next UTC turn. Dying, abandoning or letting the run expire does not refund the attempt. Difficulty and any daily modifiers are frozen for the entire run.
The 6 rooms are mandatory and follow this order: Grand Commander Soeren, Preceptor Lazare, Grand Chaplain Gaunder, Grand Canon Dominus, Dazed Leaf Golem, Grand Master Oberon. A normal run does not allow you to skip encounters.
- Base requirement: level 250.
- Quota: One daily entry per character for Falcon Bastion.
- Reset: change of day in UTC, regardless of the device's time.
- Maximum duration: four hours from booking entry.
Difficulties, unlocks and rewards
Adventurer starts unlocked; each completion opens the next difficulty. The server may still restrict tracks during rollout. Multipliers cover bosses, summons and damage typical of mechanics; base defense is not multiplied.
In Falcon Bastion, 30% of the total reward is divided between 5 checkpoints before the final boss and 70% is awarded upon completion. The first victory on each difficulty registers an achievement; the first completion unlocks the slayer title, and Mythical unlocks the campaign aura.
Falcon Bastion does not have its own completion item table in the current package; The guaranteed reward is made up of the resources below, in addition to achievements and progression cosmetics.
- Adventurer: HP 1.0x; damage 1.0x; reward 1.0x; no minimum forging; 500,000 XP, 100,000 gold, 500 Relic Coins, 10 Diamonds and 50 Perk Points.
- Veteran: HP 1.8x; damage 1.25x; reward 1.4x; no minimum forging; 700,000 XP, 140,000 gold, 700 Relic Coins, 14 Diamonds and 70 Perk Points.
- Heroic: HP 3.2x; damage 1.55x; reward 2.0x; no minimum forging; 1,000,000 XP, 200,000 gold, 1,000 Relic Coins, 20 Diamonds and 100 Perk Points.
- Nightmare: HP 5.5x; damage 1.95x; reward 3.0x; equipped forge 8; 1,500,000 XP, 300,000 gold, 1,500 Relic Coins, 30 Diamonds and 150 Perk Points.
- Mythic: HP 9.0x; 2.5x damage; reward 4.5x; equipped forge 16; 2,250,000 XP, 450,000 gold, 2,250 Relic Coins, 45 Diamonds and 225 Perk Points.
Room 1 — Grand Commander Soeren
Grand Commander Soeren is a direct confrontation, with no counter, transformation or mandatory object controlled by the arena.
Defeat Grand Commander Soeren to confirm checkpoint 1 and release the next commander.
- Boss: Grand Commander Soeren.
- Progression mechanics: direct combat.
- Victory condition: defeat Grand Commander Soeren.
Room 2 — Preceptor Lazare
Preceptor Lazare is a direct confrontation, with no counter, transformation or mandatory object controlled by the arena.
Defeat Preceptor Lazare to confirm checkpoint 2 and release the next commander.
- Boss: Preceptor Lazare.
- Progression mechanics: direct combat.
- Victory condition: defeat Preceptor Lazare.
Room 3 — Grand Chaplain Gaunder
Grand Chaplain Gaunder is a direct confrontation, with no counter, transformation or mandatory object controlled by the arena.
Defeat Grand Chaplain Gaunder to confirm checkpoint 3 and release the next commander.
- Boss: Grand Chaplain Gaunder.
- Progression mechanics: direct combat.
- Victory condition: defeat Grand Chaplain Gaunder.
Room 4 — Grand Canon Dominus
Grand Canon Dominus is a direct confrontation, with no counter, transformation or mandatory object controlled by the arena.
Defeat Grand Canon Dominus to confirm checkpoint 4 and release the next commander.
- Boss: Grand Canon Dominus.
- Progression mechanics: direct combat.
- Victory condition: defeat Grand Canon Dominus.
Room 5 — Dazed Leaf Golem
Dazed Leaf Golem is a direct confrontation, with no counter, transformation or mandatory object controlled by the arena.
Defeat Dazed Leaf Golem to confirm checkpoint 5 and release the next commander.
- Boss: Dazed Leaf Golem.
- Progression mechanics: direct combat.
- Victory condition: defeat Dazed Leaf Golem.
Room 6 — Grand Master Oberon and the verbal duel
Oberon starts vulnerable, but cannot cross 20% health. Upon reaching this point, it restores 100% of life, becomes inactive and immune, randomly summons a Falcon Knight or Falcon Paladin and presents a taunt with three responses.
Select the answer that correctly reflects the sentence shown. The position of the alternatives is shuffled; wrong answer maintains immunity. Getting it right releases the next cycle. After three resets and three correct answers, the fourth bar can reach zero and concludes Falcon Bastion.
- Limit for each of the first three lives: 20%.
- When reaching the limit: full healing, immunity, dialogue and a Falcon add.
- Alternatives: three, with variable order.
- Wrong answer: Oberon remains immune.
- Third hit: releases the final life without a new lock.
- Victory condition: kill Oberon after three correct answers.
Checkpoints, resumption, completion and record
Each room prior to the final confrontation in Falcon Bastion generates an ordered checkpoint and a portion of the initial 30%. When moving forward, the server has already preserved the completed rooms.
An interruption allows you to use Resume Room only once in the entire run. The current room restarts from the beginning, including life, adds, counters and phases; previous checkpoints remain. A second retake ends the attempt.
Abandonment and expiration also end the run without returning entry. The final victory delivers the remaining 70% idempotently, updates the best time for that difficulty and returns the character to Safe Zone.
- Checkpoint confirmed: progress and partial reward remain recorded.
- Room resumed: restarts completely; does not remain in the same combat state.
- A single retake per run; the second attempt to resume ends the campaign.
- New normal entry: only after the next reset UTC.
Practical tips
- Save consumables in the five direct rooms.
- Plan the final confrontation as four health bars.
- Eliminate Falcon Knights and Paladins when they threaten control.
- Read the entire provocation before responding.
Erros comuns
- Search for hidden mechanism in the first five commanders.
- Thinking that Oberon crashed when it reached 20%.
- Attack during dialogue immunity.
- Memorize the position of the alternatives instead of the sentence.
- Stop after the third answer before killing the final life.